Hello there!

I’m Max, a level designer with a striking passion for narrative experiences. Currently, I’m studying Game Design & Production at Breda University of Applied Sciences.

Projects

The Eclipsed Sanctum

Level Designer

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The Eclipsed Sanctum is a single-player level for the original 1996 Quake, with a heavy focus on caution, dread and fear of the unknown. The goal was to challenge the limits of what a Quake level could be, whilst remaining true to the original’s player experience.

Project Overview

Genre: First-Person Shooter
Team Size:
Solo
Project Timeline:
8 weeks | 2024
Engine:
TrenchBroom | Ironwail

Individual Contributions

  • Created a level from concepting to release.

  • Gathered, sketched and painted over reference images and architecture.

  • Experimented, measured and tested player metrics in metric gyms.

  • Blocked out, built and iterated on the layout and gamespaces.

  • Scripted, designed and implemented combat encounters and gameplay beats.

  • Playtested, analysed and iterated based on data from external playtesters.

  • Lighted, textured and iterated on the dark aesthetics.

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Project Overview

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Individual Contributions

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  • Item 2

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View Project Page

Contact Me

Interested in working together? Fill out some info and we will be in touch shortly. We can’t wait to hear from you!